![]() ![]() We support most of the shape controls found under "Edit Shape". Linked to the new Alt eye joints mFaceEyeAltLeft and mFaceEyeAltRight. Called "Alt" ears because there are already ear attachment points connected to the head. Linked to the new mFaceEarLeft and mFaceEarRight joints. Linked to the wing joints mWing4Left and mWing4Right Linked to the mHandRing1Left and mHandRing1Right joints, suitable for rings and such. New Attachment Points List of new attachment points Location If repositioned, they can also be used for a second set of arms or wings.įor animating any groin-related appendages These branch off from the main chain of the wings, to help with applications like bat wings.īy default, these bones are positioned behind the original legs and can be used as and additional set of legs in that position. This joint lies at the base of the wings, and is intended to make it easier to move and potentially repurpose the wing joints. By default these are "folded up" inside the original spine and will not have any affect, so they would need to be re-positioned in any models that use them. These allow ears, antennas, or any other head appendages of your choice to be animated.įor controlling the upper lips and mouth cornersĪdditional joints have been added to the spine to allow more flexible models. Keep this in mind when using animation overrides that use higher priority eye animations which will prevent this effect from being seen. The default eye bones are controlled directly by the Second Life viewer. They could be used to control additional eyes, or to control eye orientation via animations. The following new joints have been added to the head and face:įor controlling the upper and lower eyelidsīy default, these are in the same location as the default mEyeLeft and mEyeRight bones. They are named as follows: mHand, where fingers are Thumb, Middle, Index, Ring, and Pinky, number is 1,2 or 3, and side is Left or Right. ![]() There are 30 finger joints, 15 on each hand - 3 joints per finger times 5 fingers. The numbers in bones names are ordered such the bone that is closest to the root has the lower number. The largest number are for support of facial expressions and finger movement. For rigged content, simply omitting unused/missing bones from the skinning data is now is allowed. Upload of rigged content no longer needs all the bones specified in the DAE file for convenience purposes. 4.5 Sliders that affect Collision Volumes.4.3 Bones Currently Affected By Positional Sliders.✪✪✪✪✪ Enjoy the Blow-Up - Bento Open Mouth & Tongue HUD V1. ➲ BJD heads are NOT compatible with the hudĪnyway TEST the hud in my mainstore before buy it! ➲ Works good on many other brands like AK, Altamura, Fiore etc. ➲ LAQ Bento Mesh Heads (using the Genesis setting of the Hud) ➲ Genesis Sofie, Jane, Eva and Lena Bento Heads ➲ Lelutka Simone, Chloe and Cate Bento Mesh Heads ➲ Catwa Daniel and Stanley Bento Mesh Heads ➲ Catwa Catya, Kathy, Kimberly, Lilo and Lona Bento Mesh Heads ![]() ✔ You can combine different Mouth openings with different tongue movements and poses, you can stop the movements just clicking again on the icon that you have selected or clicking on the Stop Mouth icon. ✔ Hud Resize, you can also attach the Hud on any Hud attachment. If your tongue goes through the lower lip of your Bento Mesh Head, the Genesis setting will suits you. ✔ Hud Settings for many Bento Mesh Head, tested on: Catwa, Lelutka and Genesis Bento Heads (works also on AK, Altamura and many others) ✔ Three Static Poses for the tongue: Down, Up and Left poses. ✔ Three Tongue Animations: Down, Up and Down and Circle movements. ✔ Five levels of Open Mouth (XSmall, Small, Medium, Large and XLarge) All the Open Mouth animations have a subtle breath animation. The purpose of the Hud is to give you a range of mouth and tongue animations, from the smallest to an extremely wide open mouth! ➤ YOU CAN TEST THE HUD IN THE BLOW-UP MAINSTORE BEFORE BUY IT ‼ ➤ You can attach and position the Hud anywhere on the Hud window! ➤ You can resize the Hud now and the anims won't stop when you reduce it! ➤ A NEW Settings Menu allows you to set up the Hud for the Bento Head that you have! ➤ This is the NEW major update V1.2 with improved Animations compatible with Catwa, Lelutka, Genesis and many more Bento Heads! The hud doesn't works on the old mesh heads, so check carefully if your head is BENTO or not. ☞ VERY IMPORTANT ☜ The Hud works ONLY with the new BENTO Mesh Heads and with a BENTO Viewer (Second Life Official Viewer, Firestorm etc.) without them the hud doesn't works. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |